Commit 19aa6ef9 authored by Roman Haefeli's avatar Roman Haefeli
Browse files

fix path for recorder

parent 55361208
#N canvas 576 43 941 460 10;
#N canvas 573 43 941 460 10;
#X declare -stdpath Gem -stdlib Gem;
#X declare -path include;
#X obj 25 12 declare -stdpath Gem -stdlib Gem;
......@@ -7,7 +7,7 @@
#X obj 27 372 pix_image;
#X obj 27 392 pix_texture;
#X obj 27 215 ortho;
#X obj 305 37 gemwin 60;
#X obj 304 39 gemwin 60;
#X obj 567 36 world_light;
#X obj 56 329 loadbang;
#X obj 27 412 cylinder 4 50;
......@@ -38,20 +38,20 @@
#X obj 162 182 r r1;
#X obj 358 179 r r2;
#X obj 565 176 r r3;
#X obj 673 83 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
#X obj 673 83 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 673 103 s r1;
#X obj 713 84 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
#X obj 713 84 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 713 104 s r2;
#X obj 749 83 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
#X obj 749 83 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 749 104 s r3;
#X obj 27 109 gemhead 50;
#X obj 227 109 gemhead 50;
#X obj 427 109 gemhead 50;
#X obj 809 85 vsl 15 60 0 1 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 5900 1;
-1 -1 0 1;
#N canvas 0 50 393 348 gamelogic 0;
#X obj 23 280 outlet;
#X obj 68 280 outlet;
......@@ -119,7 +119,7 @@
#X obj 427 174 scaleXYZ 0.3 1 1;
#X obj 267 244 rheelsim;
#X obj 467 244 rheelsim;
#N canvas 0 43 344 320 abdeckung 0;
#N canvas 0 50 344 320 abdeckung 0;
#X obj 29 114 ortho;
#X obj 29 136 rectangle 4 2.6;
#X obj 30 245 ortho;
......@@ -183,13 +183,13 @@
#X floatatom 244 83 5 0 0 0 - - -, f 5;
#X floatatom 289 84 5 0 0 0 - - -, f 5;
#X floatatom 218 47 5 0 0 0 - - -, f 5;
#N canvas 1047 550 450 300 rec 0;
#N canvas 402 65 450 300 rec 0;
#X obj 39 13 gemhead 90;
#X msg 116 33 auto \$1;
#X obj 125 8 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 48 87 pix_write;
#X msg 102 60 file slotmachine/rec/test 99;
#X msg 102 60 file rec/test 99;
#X connect 0 0 3 0;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
......
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