diff --git a/SunriseGame/Assembly-CSharp.csproj b/SunriseGame/Assembly-CSharp.csproj index c1c42e8ceb34062f82b357db73c34e1824ba9988..f3dff9d07ea0f9bc5e9e0831d5f0a5a54aaeced5 100644 --- a/SunriseGame/Assembly-CSharp.csproj +++ b/SunriseGame/Assembly-CSharp.csproj @@ -76,6 +76,7 @@ <Compile Include="Assets\Scripts\Input\HighFiveTarget.cs" /> <Compile Include="Assets\Scripts\Input\InputController.cs" /> <Compile Include="Assets\Scripts\Input\TouchController.cs" /> + <Compile Include="Assets\Scripts\RandomAudioPlayer.cs" /> <Compile Include="Assets\Scripts\ShopItem.cs" /> <Compile Include="Assets\Scripts\UI\CurrentItems.cs" /> <Compile Include="Assets\Scripts\UI\ItemHolder.cs" /> diff --git a/SunriseGame/Assets/Audio.meta b/SunriseGame/Assets/Audio.meta new file mode 100644 index 0000000000000000000000000000000000000000..3b72b32a0e4ea69c6c1b5a7631a96a3f9b9bb65c --- /dev/null +++ b/SunriseGame/Assets/Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 14bc0430bb48b914881e54f4531a931a 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HighFiveCounter.Instance.Add(); BackgroundController.Instance.StartAnimation(transform.position); + + clapAudioPlayer.PlaySound(); + yeahAudioPlayer.PlaySound(); } } diff --git a/SunriseGame/Assets/Scripts/Input/TouchController.cs b/SunriseGame/Assets/Scripts/Input/TouchController.cs index 4faee359a54ce7ef87de0f9ff7e927fdad3d483c..b53aa939acfe4dd36e7276ea15f4cdd8a136febb 100644 --- a/SunriseGame/Assets/Scripts/Input/TouchController.cs +++ b/SunriseGame/Assets/Scripts/Input/TouchController.cs @@ -1,9 +1,28 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; public class TouchController : MonoBehaviour { + public int minEnergy = -3; + public int maxEnergy = 3; + int _energy; + int Energy + { + get => _energy; + set + { + _energy = Mathf.Clamp(value, minEnergy, maxEnergy); + CheckEnergy(); + } + } + + bool loadingUp; + bool awake = true; + float yelpTime; + + public Animator johnnyAnimator; + public RandomAudioPlayer audioPlayer; + public LayerMask touchMask; public static TouchController Instance { get; private set; } @@ -13,25 +32,113 @@ public class TouchController : MonoBehaviour private void Awake() { Instance = this; + _energy = maxEnergy; + } + + private void Update() + { + yelpTime += Time.deltaTime; + + if (awake && yelpTime > 15) + { + Yelp(); + } + + if (Debug.isDebugBuild) + { + if (Input.GetKeyDown(KeyCode.Backspace)) + { + lastTouchTarget.Trigger(); + + HighFiveCounter.Count += 8; + johnnyAnimator.SetTrigger("HighFive"); + Energy += 5; + + } + } + } + + private void Start() + { + StartCoroutine(AddEnergyCoroutine()); } public void SendTouchSignal(Vector2 screenPosition) { - Collider2D collider = Physics2D.OverlapPoint(screenPosition, touchMask); - if (collider != null) + if (awake) { - HighFiveTarget touchTarget; + Collider2D collider = Physics2D.OverlapPoint(screenPosition, touchMask); + if (collider != null) + { + HighFiveTarget touchTarget; + + if (collider != lastCollider) + { + touchTarget = collider.GetComponent<HighFiveTarget>(); + lastCollider = collider; + } + else + touchTarget = lastTouchTarget; + + touchTarget.Trigger(); - if (collider != lastCollider) + johnnyAnimator.SetTrigger("HighFive"); + + lastTouchTarget = touchTarget; + Energy--; + } + } + } + + public IEnumerator AddEnergyCoroutine() + { + loadingUp = true; + while (Energy < maxEnergy) + { + yield return new WaitForSeconds(Random.Range(8, 10)); + + Energy++; + + if (awake) { - touchTarget = collider.GetComponent<HighFiveTarget>(); - lastCollider = collider; + Yelp(); } - else - touchTarget = lastTouchTarget; + } + loadingUp = false; + } - touchTarget.Trigger(); - lastTouchTarget = touchTarget; + private void Yelp() + { + johnnyAnimator.SetFloat("TrollBlend", Random.Range(0f, 1f)); + johnnyAnimator.SetTrigger("Troll"); + audioPlayer.PlaySound(); + yelpTime = 0; + } + + public void WakeUp() + { + awake = true; + } + + private void CheckEnergy() + { + if (awake) + { + if (Energy <= minEnergy) + { + awake = false; + johnnyAnimator.SetBool("Tired", true); + } + } + else + { + if (Energy >= 0) + { + awake = true; + johnnyAnimator.SetBool("Tired", false); + } } + if (Energy <= 0 && !loadingUp) + StartCoroutine(AddEnergyCoroutine()); } } diff --git a/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs new file mode 100644 index 0000000000000000000000000000000000000000..eb7bfa9d46b7125bc84aa695af72c5c10799e384 --- /dev/null +++ b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RandomAudioPlayer : MonoBehaviour +{ + public bool autoPlay = true; + public AudioSource source; + public AudioClip[] clips; + + float pitchBase; + public float pitchVariation = 0.1f; + float volumeBase; + public float volumeVariation = 0.05f; + + public float minDelay = 2; + public float maxDelay = 3; + + float time = 0; + + private void Start() + { + pitchBase = source.pitch; + volumeBase = source.volume; + + time = Random.Range(0, maxDelay); + } + + private void SetTime() + { + time = Random.Range(minDelay, maxDelay); + } + + private void Update() + { + if (!autoPlay) + return; + + if (!source.isPlaying) + { + if (time > 0) + { + time -= Time.deltaTime; + } + else + { + PlaySound(); + SetTime(); + } + } + } + + public void PlaySound() + { + var nextClip = clips[Random.Range(0, clips.Length)]; + source.clip = nextClip; + source.pitch = pitchBase + Random.Range(-pitchVariation, pitchVariation); + source.volume = volumeBase + Random.Range(-volumeVariation, volumeVariation); + + source.Play(); + } +} diff --git a/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..ec683a027d68a8676fa530fc3cb1f02f7d284815 --- /dev/null +++ b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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MonoBehaviour HighFiveCounter.OnCounterUpdate += CheckUnlock; } + public void ShowNextLevel() + { + currentLevel++; + UpdateShop(); + } + public void ShowPreviousLevel() + { + currentLevel--; + UpdateShop(); + } + private void UpdateShop() { var level = levels[currentLevel - 1]; @@ -43,6 +59,9 @@ public class Shop : MonoBehaviour panel2.SetItem(level.item2, itemCost2); panel3.SetItem(level.item3, itemCost3); panel4.SetItem(level.item4, itemCost4); + + previousLevelButton.interactable = currentLevel > 1; + nextLevelButton.interactable = currentLevel - 1 < (HighFiveCounter.Count / 50); } private int CalculateItemCost(int itemIndex, int currentLevel = -1) @@ -64,9 +83,12 @@ public class Shop : MonoBehaviour if (neededAmount == newCount) { ps.Play(); + applause.PlaySound(); shopUpdate.Activate(); } } + + UpdateShop(); } public ShopItemPanel GetPanel(int itemTier) diff --git a/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs b/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs index 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