diff --git a/SunriseGame/Assembly-CSharp.csproj b/SunriseGame/Assembly-CSharp.csproj
index c1c42e8ceb34062f82b357db73c34e1824ba9988..f3dff9d07ea0f9bc5e9e0831d5f0a5a54aaeced5 100644
--- a/SunriseGame/Assembly-CSharp.csproj
+++ b/SunriseGame/Assembly-CSharp.csproj
@@ -76,6 +76,7 @@
     <Compile Include="Assets\Scripts\Input\HighFiveTarget.cs" />
     <Compile Include="Assets\Scripts\Input\InputController.cs" />
     <Compile Include="Assets\Scripts\Input\TouchController.cs" />
+    <Compile Include="Assets\Scripts\RandomAudioPlayer.cs" />
     <Compile Include="Assets\Scripts\ShopItem.cs" />
     <Compile Include="Assets\Scripts\UI\CurrentItems.cs" />
     <Compile Include="Assets\Scripts\UI\ItemHolder.cs" />
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diff --git a/SunriseGame/Assets/Materials/StarSwipe.mat b/SunriseGame/Assets/Materials/StarSwipe.mat
index b6125a4d95b48c1d2dd9db71090943df93ea6ad9..a4012357e3f35245529b52b550d129a862fb711a 100644
--- a/SunriseGame/Assets/Materials/StarSwipe.mat
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diff --git a/SunriseGame/Assets/Prefabs/Johny/Animations/HighFive.anim b/SunriseGame/Assets/Prefabs/Johny/Animations/HighFive.anim
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diff --git a/SunriseGame/Assets/Scripts/Input/HighFiveTarget.cs b/SunriseGame/Assets/Scripts/Input/HighFiveTarget.cs
index eb63a3f68eb08553669f091814651280854f4453..7ba70a5700130bea93f93544597e42e05510949d 100644
--- a/SunriseGame/Assets/Scripts/Input/HighFiveTarget.cs
+++ b/SunriseGame/Assets/Scripts/Input/HighFiveTarget.cs
@@ -4,9 +4,14 @@ using UnityEngine.Events;
 [RequireComponent(typeof(BoxCollider2D))]
 public class HighFiveTarget : MonoBehaviour
 {
+    public RandomAudioPlayer clapAudioPlayer;
+    public RandomAudioPlayer yeahAudioPlayer;
     internal void Trigger()
     {
         HighFiveCounter.Instance.Add();
         BackgroundController.Instance.StartAnimation(transform.position);
+
+        clapAudioPlayer.PlaySound();
+        yeahAudioPlayer.PlaySound();
     }
 }
diff --git a/SunriseGame/Assets/Scripts/Input/TouchController.cs b/SunriseGame/Assets/Scripts/Input/TouchController.cs
index 4faee359a54ce7ef87de0f9ff7e927fdad3d483c..b53aa939acfe4dd36e7276ea15f4cdd8a136febb 100644
--- a/SunriseGame/Assets/Scripts/Input/TouchController.cs
+++ b/SunriseGame/Assets/Scripts/Input/TouchController.cs
@@ -1,9 +1,28 @@
 using System.Collections;
-using System.Collections.Generic;
 using UnityEngine;
 
 public class TouchController : MonoBehaviour
 {
+    public int minEnergy = -3;
+    public int maxEnergy = 3;
+    int _energy;
+    int Energy
+    {
+        get => _energy;
+        set
+        {
+            _energy = Mathf.Clamp(value, minEnergy, maxEnergy);
+            CheckEnergy();
+        }
+    }
+
+    bool loadingUp;
+    bool awake = true;
+    float yelpTime;
+
+    public Animator johnnyAnimator;
+    public RandomAudioPlayer audioPlayer;
+
     public LayerMask touchMask;
     public static TouchController Instance { get; private set; }
 
@@ -13,25 +32,113 @@ public class TouchController : MonoBehaviour
     private void Awake()
     {
         Instance = this;
+        _energy = maxEnergy;
+    }
+
+    private void Update()
+    {
+        yelpTime += Time.deltaTime;
+
+        if (awake && yelpTime > 15)
+        {
+            Yelp();
+        }
+
+        if (Debug.isDebugBuild)
+        {
+            if (Input.GetKeyDown(KeyCode.Backspace))
+            {
+                lastTouchTarget.Trigger();
+
+                HighFiveCounter.Count += 8;
+                johnnyAnimator.SetTrigger("HighFive");
+                Energy += 5;
+
+            }
+        }
+    }
+
+    private void Start()
+    {
+        StartCoroutine(AddEnergyCoroutine());
     }
 
     public void SendTouchSignal(Vector2 screenPosition)
     {
-        Collider2D collider = Physics2D.OverlapPoint(screenPosition, touchMask);
-        if (collider != null)
+        if (awake)
         {
-            HighFiveTarget touchTarget;
+            Collider2D collider = Physics2D.OverlapPoint(screenPosition, touchMask);
+            if (collider != null)
+            {
+                HighFiveTarget touchTarget;
+
+                if (collider != lastCollider)
+                {
+                    touchTarget = collider.GetComponent<HighFiveTarget>();
+                    lastCollider = collider;
+                }
+                else
+                    touchTarget = lastTouchTarget;
+
+                touchTarget.Trigger();
 
-            if (collider != lastCollider)
+                johnnyAnimator.SetTrigger("HighFive");
+
+                lastTouchTarget = touchTarget;
+                Energy--;
+            }
+        }
+    }
+
+    public IEnumerator AddEnergyCoroutine()
+    {
+        loadingUp = true;
+        while (Energy < maxEnergy)
+        {
+            yield return new WaitForSeconds(Random.Range(8, 10));
+
+            Energy++;
+
+            if (awake)
             {
-                touchTarget = collider.GetComponent<HighFiveTarget>();
-                lastCollider = collider;
+                Yelp();
             }
-            else
-                touchTarget = lastTouchTarget;
+        }
+        loadingUp = false;
+    }
 
-            touchTarget.Trigger();
-            lastTouchTarget = touchTarget;
+    private void Yelp()
+    {
+        johnnyAnimator.SetFloat("TrollBlend", Random.Range(0f, 1f));
+        johnnyAnimator.SetTrigger("Troll");
+        audioPlayer.PlaySound();
+        yelpTime = 0;
+    }
+
+    public void WakeUp()
+    {
+        awake = true;
+    }
+
+    private void CheckEnergy()
+    {
+        if (awake)
+        {
+            if (Energy <= minEnergy)
+            {
+                awake = false;
+                johnnyAnimator.SetBool("Tired", true);
+            }
+        }
+        else
+        {
+            if (Energy >= 0)
+            {
+                awake = true;
+                johnnyAnimator.SetBool("Tired", false);
+            }
         }
+        if (Energy <= 0 && !loadingUp)
+            StartCoroutine(AddEnergyCoroutine());
     }
 }
diff --git a/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..eb7bfa9d46b7125bc84aa695af72c5c10799e384
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs
@@ -0,0 +1,62 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RandomAudioPlayer : MonoBehaviour
+{
+    public bool autoPlay = true;
+    public AudioSource source;
+    public AudioClip[] clips;
+
+    float pitchBase;
+    public float pitchVariation = 0.1f;
+    float volumeBase;
+    public float volumeVariation = 0.05f;
+
+    public float minDelay = 2;
+    public float maxDelay = 3;
+
+    float time = 0;
+
+    private void Start()
+    {
+        pitchBase = source.pitch;
+        volumeBase = source.volume;
+
+        time = Random.Range(0, maxDelay);
+    }
+
+    private void SetTime()
+    {
+        time = Random.Range(minDelay, maxDelay);
+    }
+
+    private void Update()
+    {
+        if (!autoPlay)
+            return;
+
+        if (!source.isPlaying)
+        {
+            if (time > 0)
+            {
+                time -= Time.deltaTime;
+            }
+            else
+            {
+                PlaySound();
+                SetTime();
+            }
+        }
+    }
+
+    public void PlaySound()
+    {
+        var nextClip = clips[Random.Range(0, clips.Length)];
+        source.clip = nextClip;
+        source.pitch = pitchBase + Random.Range(-pitchVariation, pitchVariation);
+        source.volume = volumeBase + Random.Range(-volumeVariation, volumeVariation);
+
+        source.Play();
+    }
+}
diff --git a/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ec683a027d68a8676fa530fc3cb1f02f7d284815
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/RandomAudioPlayer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 87e46fd42d4c96f4383e1e57cb3e2c3e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/SunriseGame/Assets/Scripts/UI/Shop.cs b/SunriseGame/Assets/Scripts/UI/Shop.cs
index adcefbac14b8a128e05893985169ceecc8368d65..00d7684fb2eafe3801d29746898ae45ed4a604ac 100644
--- a/SunriseGame/Assets/Scripts/UI/Shop.cs
+++ b/SunriseGame/Assets/Scripts/UI/Shop.cs
@@ -2,6 +2,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.UI;
 
 public class Shop : MonoBehaviour
 {
@@ -15,8 +16,12 @@ public class Shop : MonoBehaviour
     public ShopItemPanel panel3;
     public ShopItemPanel panel4;
 
+    public Button previousLevelButton;
+    public Button nextLevelButton;
+
     [Space(10)]
     public ParticleSystem ps;
+    public RandomAudioPlayer applause;
     public UpdateIndicator shopUpdate;
 
     private void Awake()
@@ -30,6 +35,17 @@ public class Shop : MonoBehaviour
         HighFiveCounter.OnCounterUpdate += CheckUnlock;
     }
 
+    public void ShowNextLevel()
+    {
+        currentLevel++;
+        UpdateShop();
+    }
+    public void ShowPreviousLevel()
+    {
+        currentLevel--;
+        UpdateShop();
+    }
+
     private void UpdateShop()
     {
         var level = levels[currentLevel - 1];
@@ -43,6 +59,9 @@ public class Shop : MonoBehaviour
         panel2.SetItem(level.item2, itemCost2);
         panel3.SetItem(level.item3, itemCost3);
         panel4.SetItem(level.item4, itemCost4);
+
+        previousLevelButton.interactable = currentLevel > 1;
+        nextLevelButton.interactable = currentLevel - 1 < (HighFiveCounter.Count / 50);
     }
 
     private int CalculateItemCost(int itemIndex, int currentLevel = -1)
@@ -64,9 +83,12 @@ public class Shop : MonoBehaviour
             if (neededAmount == newCount)
             {
                 ps.Play();
+                applause.PlaySound();
                 shopUpdate.Activate();
             }
         }
+
+        UpdateShop();
     }
 
     public ShopItemPanel GetPanel(int itemTier)
diff --git a/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs b/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs
index 0f8ecba4d43c9b79aa197e47f8fbe3513102fa57..84e95aa34c41a33fd17f6656a559c1499c900d5e 100644
--- a/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs
+++ b/SunriseGame/Assets/Scripts/UI/ShopItemPanel.cs
@@ -14,7 +14,16 @@ public class ShopItemPanel : MonoBehaviour
     public Button buyButton;
 
     public int neededAmount;
-    public bool Unlocked { get; private set; }
+    bool _unlocked;
+    public bool Unlocked
+    {
+        get => _unlocked;
+        set
+        {
+            _unlocked = value;
+            buyButton.interactable = value;
+        }
+    }
 
     private void UpdateCounter(int count)
     {
@@ -23,22 +32,29 @@ public class ShopItemPanel : MonoBehaviour
         if (!Unlocked)
         {
             Unlocked = count >= neededAmount;
-
-            buyButton.interactable = Unlocked;
         }
     }
 
     internal void SetItem(ShopItem item, int neededAmount)
     {
-        if (item == null)
-            return;
+        Unlocked = false;
 
-        this.item = item;
+        if (item != null)
+        {
+            this.item = item;
 
-        img.sprite = item.icon;
-        this.neededAmount = neededAmount;
+            img.sprite = item.icon;
+            this.neededAmount = neededAmount;
 
-        UpdateCounter(HighFiveCounter.Count);
+            UpdateCounter(HighFiveCounter.Count);
+        }
+        else
+        {
+            this.item = null;
+            this.neededAmount = 1000;
+            img.sprite = null;
+            UpdateCounter(HighFiveCounter.Count);
+        }
     }
 
     public void SubscribeUpdate()
diff --git a/SunriseGame/Assets/UI/Arrow.png b/SunriseGame/Assets/UI/Arrow.png
new file mode 100644
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new file mode 100644
index 0000000000000000000000000000000000000000..0d283ddc1bdb8d3fff5074853a277b5a304621ed
--- /dev/null
+++ b/SunriseGame/Assets/UI/Arrow.png.meta
@@ -0,0 +1,92 @@
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diff --git a/SunriseGame/Assets/UI/Arrow_Highlight.png b/SunriseGame/Assets/UI/Arrow_Highlight.png
new file mode 100644
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new file mode 100644
index 0000000000000000000000000000000000000000..8ba74798e646d10a1e1f20671f81a511de9f7efb
--- /dev/null
+++ b/SunriseGame/Assets/UI/Arrow_Highlight.png.meta
@@ -0,0 +1,92 @@
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diff --git a/SunriseGame/Assets/UI/Arrow_NotActive.png b/SunriseGame/Assets/UI/Arrow_NotActive.png
new file mode 100644
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new file mode 100644
index 0000000000000000000000000000000000000000..e9a216d162804fd6a0938ac7b8884b2f6ed6d7ee
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+++ b/SunriseGame/Assets/UI/Arrow_NotActive.png.meta
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diff --git a/SunriseGame/Assets/UI/Button_Highlight.png b/SunriseGame/Assets/UI/Button_Highlight.png
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new file mode 100644
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diff --git a/SunriseGame/Assets/UI/Icon_HighFive.png b/SunriseGame/Assets/UI/Icon_HighFive.png
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