diff --git a/SunriseGame/Assembly-CSharp.csproj b/SunriseGame/Assembly-CSharp.csproj
index 46266a842b5f2901a97818b071e896ccd121b9c2..7f9e1bffd3ad382fda7da5742b2eb97990726fba 100644
--- a/SunriseGame/Assembly-CSharp.csproj
+++ b/SunriseGame/Assembly-CSharp.csproj
@@ -2,6 +2,8 @@
 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <LangVersion>latest</LangVersion>
+    <CscToolPath>C:\2019.4.13f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
+    <CscToolExe>unity_csc.bat</CscToolExe>
   </PropertyGroup>
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -9,7 +11,7 @@
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     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{0adde8e3-0429-6bab-68d1-9b2f8fbe6b54}</ProjectGuid>
+    <ProjectGuid>{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp</AssemblyName>
@@ -28,6 +30,15 @@
     <NoWarn>0169</NoWarn>
     <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
   </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>Temp\bin\Release\</OutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <NoWarn>0169</NoWarn>
+    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
+  </PropertyGroup>
   <PropertyGroup>
     <NoConfig>true</NoConfig>
     <NoStdLib>true</NoStdLib>
@@ -35,6 +46,14 @@
     <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
+  <ItemGroup>
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+      <HintPath>C:\2019.4.13f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor">
+      <HintPath>C:\2019.4.13f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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+  </ItemGroup>
   <ItemGroup>
      <Compile Include="Assets\DOTween\Modules\DOTweenModuleAudio.cs" />
      <Compile Include="Assets\DOTween\Modules\DOTweenModulePhysics.cs" />
@@ -49,623 +68,623 @@
      <Compile Include="Assets\Scripts\Input\TouchTarget.cs" />
      <None Include="Assets\DOTween\readme.txt" />
      <None Include="Assets\Scripts\Shader\StarSwipe.shader" />
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diff --git a/SunriseGame/Assets/Prefabs/UI.prefab.meta b/SunriseGame/Assets/Prefabs/UI.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..125a0db11e93c0e2d24a16560589059616b33bcf
--- /dev/null
+++ b/SunriseGame/Assets/Prefabs/UI.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/SunriseGame/SunriseGame.sln b/SunriseGame/SunriseGame.sln
index e44095d34f25beee06a4d0440814af71f0f669f5..6c9885434a62fbc2d611877615e6ea551ea07c1a 100644
--- a/SunriseGame/SunriseGame.sln
+++ b/SunriseGame/SunriseGame.sln
@@ -1,15 +1,18 @@
 
 Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
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+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
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-		{0adde8e3-0429-6bab-68d1-9b2f8fbe6b54}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
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