Commit 2694dce1 authored by Freddy's avatar Freddy
Browse files

Initial Commit

parents
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchTarget : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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Shader "Custom/Screen Effect StarSwipe"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_ReplaceColor("Green Screen Color", Color) = (0,1,0,1)
_Color1("Background Color", Color) = (1,1,1,1)
_Color2("Star Color", Color) = (0,0,0,1)
//xy: Star Center, z: Screen Ratio
_Screen("Screen Options", Vector) = (960, 540, 0, 0)
_ScreenRatio("Screen Ratio", float) = 0.5625
_ScreenWidth("ScreenWidth", int) = 1080
_StarRadius("Star Radius", int) = 540
_StarRadiusInner("Inner Star Radius", int) = 500
_Points("Star Points", int) = 36
_EffectTime("Time", Range(0,1)) = 0.5
_EffectTurn("Effect Rotation", float) = 90
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
fixed4 _ReplaceColor;
fixed4 _Color1;
fixed4 _Color2;
float4 _Screen;
float _ScreenRatio;
uint _ScreenWidth;
uint _StarRadius;
uint _StarRadiusInner;
uint _Points;
float _EffectTime;
float _EffectTurn;
float3 ReplaceColor(float3 c, float3 replaceColor, float3 replacementColor) {
fixed3 cProbe = clamp(c * 3, 0, 1);
float rDif = pow(cProbe.r - replaceColor.r, 2);
float gDif = pow(cProbe.g - replaceColor.g, 2);
float bDif = pow(cProbe.b - replaceColor.b, 2);
float dif = clamp(sqrt(rDif + gDif + bDif), 0, 1);
fixed3 col = lerp(replacementColor.rgb, c, dif);
return col;
}
float3 GetStarColor(float2 uv) {
int x = uv.x * _ScreenWidth - _Screen.x;
int y = uv.y * _ScreenWidth / _ScreenRatio - _Screen.y;
float radius = sqrt(pow(x, 2) + pow(y, 2));
int deltaRadius = (_StarRadius - _StarRadiusInner) / 2;
float angle = atan(y / float(x)) + _EffectTurn / 360.0 * _EffectTime;
float totalAngle = 2 * 360.0 / _Points;
angle = angle % totalAngle;
int finalRadius = (_StarRadiusInner + deltaRadius) + sin(angle * _Points) * deltaRadius;
finalRadius *= _EffectTime;
float t = clamp(floor(radius / finalRadius), 0, 1);
return t * _Color1 + (1 - t) * _Color2;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
col.rgb = ReplaceColor(col, _ReplaceColor, GetStarColor(i.uv));
return col;
}
ENDCG
}
}
}
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=== Mon Nov 2 11:18:35 2020
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
com.unity.collab-proxy@1.2.16
com.unity.ide.rider@1.1.4
com.unity.ide.vscode@1.2.2
com.unity.modules.ai@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
com.unity.test-framework@1.1.18
com.unity.textmeshpro@2.1.1
com.unity.timeline@1.2.17
com.unity.ugui@1.0.0
The following packages were updated:
com.unity.2d.animation from version 3.2.4 to 3.2.5
com.unity.2d.psdimporter from version 2.1.5 to 2.1.6
com.unity.2d.spriteshape from version 3.0.13 to 3.0.14
{
"dependencies": {
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"com.unity.ide.vscode": "1.2.2",
"com.unity.test-framework": "1.1.18",
"com.unity.textmeshpro": "2.1.1",
"com.unity.timeline": "1.2.17",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
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