diff --git a/SunriseGame/Assembly-CSharp.csproj b/SunriseGame/Assembly-CSharp.csproj index 7f9e1bffd3ad382fda7da5742b2eb97990726fba..c10ee0bd9403df076d9ea45d9214f3aed2dd4802 100644 --- a/SunriseGame/Assembly-CSharp.csproj +++ b/SunriseGame/Assembly-CSharp.csproj @@ -2,8 +2,6 @@ <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <LangVersion>latest</LangVersion> - <CscToolPath>C:\2019.4.13f1\Editor\Data\Tools\RoslynScripts</CscToolPath> - <CscToolExe>unity_csc.bat</CscToolExe> </PropertyGroup> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> @@ -24,7 +22,7 @@ <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> - 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m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1300535106} - m_CullTransparentMesh: 0 --- !u!1 &1314631443 GameObject: m_ObjectHideFlags: 0 @@ -637,5 +692,5 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs b/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs index 1fbaf20700fcc7b37cd0c461d7eb968c5591a759..7cf5b480d7d5810f1621099a1553de5366aaa907 100644 --- a/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs +++ b/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs @@ -1,9 +1,8 @@ -using System; -using System.Collections; +using System.Collections; using System.Collections.Generic; using UnityEngine; -[RequireComponent(typeof(Camera)), ExecuteInEditMode] +[RequireComponent(typeof(Camera))] public class BackgroundController : MonoBehaviour { public static BackgroundController Instance { get; private set; } @@ -11,20 +10,33 @@ public class BackgroundController : MonoBehaviour public Material shader; public float animationLength; - Color backgroundColor; + public Color backgroundColor; Color starColor; + int colorIndex = 0; + public Color[] colorLibrary; + private void Awake() { Instance = this; + + backgroundColor = colorLibrary[0]; + shader.SetColor("_Color1", backgroundColor); + shader.SetColor("_Color2", backgroundColor); } - public void StartAnimation(Color _starColor, Vector2 screenPosition) + public void StartAnimation(Vector2 screenPosition) { StopCoroutine(AnimationCoroutine()); - backgroundColor = starColor; - starColor = _starColor; + int newIndex = -1; + while (newIndex == colorIndex || newIndex == -1) + newIndex = Random.Range(0, colorLibrary.Length); + + backgroundColor = colorLibrary[colorIndex]; + starColor = colorLibrary[newIndex]; + + colorIndex = newIndex; shader.SetColor("_Color1", backgroundColor); shader.SetColor("_Color2", starColor); @@ -40,8 +52,6 @@ public class BackgroundController : MonoBehaviour float time = 0; while (time < animationLength) { - Debug.Log("Test"); - yield return new WaitForEndOfFrame(); time += Time.deltaTime; diff --git a/SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta b/SunriseGame/Assets/Scripts/Camera/Editor.meta similarity index 67% rename from SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta rename to SunriseGame/Assets/Scripts/Camera/Editor.meta index 71936725e2adfc6fc9376c41610770e48e85ae8f..f6874f11bcb9b3342caa2ce71e7632b8afd84eb7 100644 --- a/SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta +++ b/SunriseGame/Assets/Scripts/Camera/Editor.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 7f379b6a51abc8f42b99ac50ddfec97a +guid: 21af8f1c18d4d0948b9c36270d0de6be +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..350752442a50efdb88544fa98139dd76b4d09772 --- /dev/null +++ b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BackgroundControllerEditor : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..1846644b50a945bae06d85ccf60d6287d58ed0fa --- /dev/null +++ b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d513f98e5d690b64e81fa1e9ab1bdf9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SunriseGame/Assets/Scripts/Input/InputController.cs b/SunriseGame/Assets/Scripts/Input/InputController.cs index 9ed6cd37c4e11b0a0f1d90d27650db5ec408de0e..dd5e7b40b587463f935ed46f56e91ae5948ea448 100644 --- a/SunriseGame/Assets/Scripts/Input/InputController.cs +++ b/SunriseGame/Assets/Scripts/Input/InputController.cs @@ -29,7 +29,7 @@ public class InputController : MonoBehaviour if (click) { - BackgroundController.Instance.StartAnimation(Color.HSVToRGB(hue, 0.7f, 1), CursorPosition); + BackgroundController.Instance.StartAnimation(CursorPosition); hue = (hue + 0.6f) % 1; //TouchController.Instance.SendTouchSignal(camera.ScreenToWorldPoint(CursorPosition)); } diff --git a/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader b/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader index 82106a6635dd7b9e4eb41af7cdc7cf379ed33471..8514ec78562e8b288b2c2273a7bd4c3a81e34d1e 100644 --- a/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader +++ b/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader @@ -5,6 +5,7 @@ _MainTex ("Texture", 2D) = "white" {} _ReplaceColor("Green Screen Color", Color) = (0,1,0,1) + _ReplaceThreshold("Replacement Threshold", Range(0,0.999)) = 0.5 _Color1("Background Color", Color) = (1,1,1,1) _Color2("Star Color", Color) = (0,0,0,1) @@ -54,6 +55,7 @@ sampler2D _MainTex; fixed4 _ReplaceColor; + float _ReplaceThreshold; fixed4 _Color1; fixed4 _Color2; @@ -75,6 +77,8 @@ float bDif = pow(cProbe.b - replaceColor.b, 2); float dif = clamp(sqrt(rDif + gDif + bDif), 0, 1); + dif = smoothstep(0, _ReplaceThreshold, dif); + fixed3 col = lerp(replacementColor.rgb, c, dif); return col; diff --git a/SunriseGame/Assets/Scripts/UI.meta b/SunriseGame/Assets/Scripts/UI.meta new file mode 100644 index 0000000000000000000000000000000000000000..ecdc370d0ceb7011b63b9b268f88b28fc66d453d --- /dev/null +++ b/SunriseGame/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7d78934ba7862548ae0e40061c93a0f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs new file mode 100644 index 0000000000000000000000000000000000000000..dad223e6c80d471d996fd3d6b47c9565705a0406 --- /dev/null +++ b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs @@ -0,0 +1,46 @@ +using DG.Tweening; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class SlideAnimation : MonoBehaviour +{ + public float duration = .5f; + public Vector2 openPosition; + public Vector2 closePosition; + + TweenerCore<Vector2, Vector2, VectorOptions> currentTween; + + public RectTransform rectTransform { get => transform as RectTransform; } + + private void Start() + { + + } + + public void Open() + { + KillCurrentTween(); + + currentTween = rectTransform.DOAnchorPos(openPosition, duration); + } + + public void Close() + { + KillCurrentTween(); + + currentTween = rectTransform.DOAnchorPos(closePosition, duration); + } + + private void KillCurrentTween() + { + if (currentTween != null) + { + currentTween.Kill(); + } + } +} diff --git a/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..926dac393be694e35832853c42a6438c799db60d --- /dev/null +++ b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta @@ -0,0 +1,11 @@ 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forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/SunriseGame/Packages/manifest.json b/SunriseGame/Packages/manifest.json index d6fc12167252b906eeac2395e3f6c28dbe8ba614..d35f3a54570ecdaeb7a3abdad69d267643aab936 100644 --- a/SunriseGame/Packages/manifest.json +++ b/SunriseGame/Packages/manifest.json @@ -1,6 +1,7 @@ { "dependencies": { "com.unity.2d.animation": "3.2.5", + "com.unity.2d.ik": "2.0.2-preview.1", "com.unity.2d.pixel-perfect": "2.0.4", "com.unity.2d.psdimporter": "2.1.6", "com.unity.2d.sprite": "1.0.0", diff --git a/SunriseGame/Packages/packages-lock.json b/SunriseGame/Packages/packages-lock.json index c5cd498365fac53a65a261f992641204698ad254..e6b05f50b45afacd3320ed7265d4e1767ee103d8 100644 --- a/SunriseGame/Packages/packages-lock.json +++ b/SunriseGame/Packages/packages-lock.json @@ -20,6 +20,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.2d.ik": { + "version": "2.0.2-preview.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "2.0.2" + }, + "url": "https://packages.unity.com" + }, "com.unity.2d.path": { "version": "2.0.6", "depth": 1, diff --git a/SunriseGame/SunriseGame.sln b/SunriseGame/SunriseGame.sln index 6c9885434a62fbc2d611877615e6ea551ea07c1a..d3384d8ca57ee851359fd7784d8937cad200ead8 100644 --- a/SunriseGame/SunriseGame.sln +++ b/SunriseGame/SunriseGame.sln @@ -1,8 +1,10 @@  -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -13,6 +15,10 @@ Global {E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Debug|Any CPU.Build.0 = Debug|Any CPU {E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.ActiveCfg = Release|Any CPU {E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.Build.0 = Release|Any CPU + {1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Debug|Any CPU.Build.0 = Debug|Any CPU + {1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Release|Any CPU.ActiveCfg = Release|Any CPU + {1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE