diff --git a/SunriseGame/Assembly-CSharp.csproj b/SunriseGame/Assembly-CSharp.csproj
index 7f9e1bffd3ad382fda7da5742b2eb97990726fba..c10ee0bd9403df076d9ea45d9214f3aed2dd4802 100644
--- a/SunriseGame/Assembly-CSharp.csproj
+++ b/SunriseGame/Assembly-CSharp.csproj
@@ -2,8 +2,6 @@
 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <LangVersion>latest</LangVersion>
-    <CscToolPath>C:\2019.4.13f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
-    <CscToolExe>unity_csc.bat</CscToolExe>
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   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -24,7 +22,7 @@
     <DebugType>full</DebugType>
     <Optimize>false</Optimize>
     <OutputPath>Temp\bin\Debug\</OutputPath>
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+    <DefineConstants>DEBUG;TRACE;UNITY_2019_4_13;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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@@ -46,644 +44,664 @@
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+    <UnityProjectType>Game:1</UnityProjectType>
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+  <ItemGroup>
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diff --git a/SunriseGame/Assets/Prefabs/Johny/Textures/filler b/SunriseGame/Assets/Prefabs/Johny/Textures/filler
deleted file mode 100644
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..0000000000000000000000000000000000000000
diff --git a/SunriseGame/Assets/Prefabs/UI.prefab b/SunriseGame/Assets/Prefabs/UI.prefab
index bdf2e3a834df41442a341626fe10c508e5905646..90af14be319f7320ac3343e7a9e788bb068dc9a2 100644
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diff --git a/SunriseGame/Assets/Scenes/SampleScene.unity b/SunriseGame/Assets/Scenes/SampleScene.unity
index 3ed447e2c3fdacf1d94e613116bf56d8ce7b9367..e89766011d5f90ff414b9eae92c96c12e4f1d762 100644
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diff --git a/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs b/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs
index 1fbaf20700fcc7b37cd0c461d7eb968c5591a759..7cf5b480d7d5810f1621099a1553de5366aaa907 100644
--- a/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs
+++ b/SunriseGame/Assets/Scripts/Camera/BackgroundController.cs
@@ -1,9 +1,8 @@
-using System;
-using System.Collections;
+using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
-[RequireComponent(typeof(Camera)), ExecuteInEditMode]
+[RequireComponent(typeof(Camera))]
 public class BackgroundController : MonoBehaviour
 {
     public static BackgroundController Instance { get; private set; }
@@ -11,20 +10,33 @@ public class BackgroundController : MonoBehaviour
     public Material shader;
     public float animationLength;
 
-    Color backgroundColor;
+    public Color backgroundColor;
     Color starColor;
 
+    int colorIndex = 0;
+    public Color[] colorLibrary;
+
     private void Awake()
     {
         Instance = this;
+
+        backgroundColor = colorLibrary[0];
+        shader.SetColor("_Color1", backgroundColor);
+        shader.SetColor("_Color2", backgroundColor);
     }
 
-    public void StartAnimation(Color _starColor, Vector2 screenPosition)
+    public void StartAnimation(Vector2 screenPosition)
     {
         StopCoroutine(AnimationCoroutine());
 
-        backgroundColor = starColor;
-        starColor = _starColor;
+        int newIndex = -1;
+        while (newIndex == colorIndex || newIndex == -1)
+            newIndex = Random.Range(0, colorLibrary.Length);
+
+        backgroundColor = colorLibrary[colorIndex];
+        starColor = colorLibrary[newIndex];
+
+        colorIndex = newIndex;
 
         shader.SetColor("_Color1", backgroundColor);
         shader.SetColor("_Color2", starColor);
@@ -40,8 +52,6 @@ public class BackgroundController : MonoBehaviour
         float time = 0;
         while (time < animationLength)
         {
-            Debug.Log("Test");
-
             yield return new WaitForEndOfFrame();
             time += Time.deltaTime;
 
diff --git a/SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta b/SunriseGame/Assets/Scripts/Camera/Editor.meta
similarity index 67%
rename from SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta
rename to SunriseGame/Assets/Scripts/Camera/Editor.meta
index 71936725e2adfc6fc9376c41610770e48e85ae8f..f6874f11bcb9b3342caa2ce71e7632b8afd84eb7 100644
--- a/SunriseGame/Assets/Prefabs/Johny/Textures/filler.meta
+++ b/SunriseGame/Assets/Scripts/Camera/Editor.meta
@@ -1,5 +1,6 @@
 fileFormatVersion: 2
-guid: 7f379b6a51abc8f42b99ac50ddfec97a
+guid: 21af8f1c18d4d0948b9c36270d0de6be
+folderAsset: yes
 DefaultImporter:
   externalObjects: {}
   userData: 
diff --git a/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs
new file mode 100644
index 0000000000000000000000000000000000000000..350752442a50efdb88544fa98139dd76b4d09772
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BackgroundControllerEditor : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}
diff --git a/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1846644b50a945bae06d85ccf60d6287d58ed0fa
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/Camera/Editor/BackgroundControllerEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d513f98e5d690b64e81fa1e9ab1bdf9b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/SunriseGame/Assets/Scripts/Input/InputController.cs b/SunriseGame/Assets/Scripts/Input/InputController.cs
index 9ed6cd37c4e11b0a0f1d90d27650db5ec408de0e..dd5e7b40b587463f935ed46f56e91ae5948ea448 100644
--- a/SunriseGame/Assets/Scripts/Input/InputController.cs
+++ b/SunriseGame/Assets/Scripts/Input/InputController.cs
@@ -29,7 +29,7 @@ public class InputController : MonoBehaviour
 
         if (click)
         {
-            BackgroundController.Instance.StartAnimation(Color.HSVToRGB(hue, 0.7f, 1), CursorPosition);
+            BackgroundController.Instance.StartAnimation(CursorPosition);
             hue = (hue + 0.6f) % 1;
             //TouchController.Instance.SendTouchSignal(camera.ScreenToWorldPoint(CursorPosition));
         }
diff --git a/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader b/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader
index 82106a6635dd7b9e4eb41af7cdc7cf379ed33471..8514ec78562e8b288b2c2273a7bd4c3a81e34d1e 100644
--- a/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader
+++ b/SunriseGame/Assets/Scripts/Shader/StarSwipe.shader
@@ -5,6 +5,7 @@
         _MainTex ("Texture", 2D) = "white" {}
 
         _ReplaceColor("Green Screen Color", Color) = (0,1,0,1)
+        _ReplaceThreshold("Replacement Threshold", Range(0,0.999)) = 0.5
         _Color1("Background Color", Color) = (1,1,1,1)
         _Color2("Star Color", Color) = (0,0,0,1)
 
@@ -54,6 +55,7 @@
 
             sampler2D _MainTex;
             fixed4 _ReplaceColor;
+            float _ReplaceThreshold;
             fixed4 _Color1;
             fixed4 _Color2;
 
@@ -75,6 +77,8 @@
                 float bDif = pow(cProbe.b - replaceColor.b, 2);
 
                 float dif = clamp(sqrt(rDif + gDif + bDif), 0, 1);
+                dif = smoothstep(0, _ReplaceThreshold, dif);
+
                 fixed3 col = lerp(replacementColor.rgb, c, dif);
 
                 return col;
diff --git a/SunriseGame/Assets/Scripts/UI.meta b/SunriseGame/Assets/Scripts/UI.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ecdc370d0ceb7011b63b9b268f88b28fc66d453d
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c7d78934ba7862548ae0e40061c93a0f
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
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diff --git a/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs
new file mode 100644
index 0000000000000000000000000000000000000000..dad223e6c80d471d996fd3d6b47c9565705a0406
--- /dev/null
+++ b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs
@@ -0,0 +1,46 @@
+using DG.Tweening;
+using DG.Tweening.Core;
+using DG.Tweening.Plugins.Options;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SlideAnimation : MonoBehaviour
+{
+    public float duration = .5f;
+    public Vector2 openPosition;
+    public Vector2 closePosition;
+
+    TweenerCore<Vector2, Vector2, VectorOptions> currentTween;
+
+    public RectTransform rectTransform { get => transform as RectTransform; }
+
+    private void Start()
+    {
+
+    }
+
+    public void Open()
+    {
+        KillCurrentTween();
+
+        currentTween = rectTransform.DOAnchorPos(openPosition, duration);
+    }
+
+    public void Close()
+    {
+        KillCurrentTween();
+
+        currentTween = rectTransform.DOAnchorPos(closePosition, duration);
+    }
+
+    private void KillCurrentTween()
+    {
+        if (currentTween != null)
+        {
+            currentTween.Kill();
+        }
+    }
+}
diff --git a/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta
new file mode 100644
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--- /dev/null
+++ b/SunriseGame/Assets/Scripts/UI/SlideAnimation.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/SunriseGame/Assets/UI/Panel.png b/SunriseGame/Assets/UI/Panel.png
new file mode 100644
index 0000000000000000000000000000000000000000..91f696629d396be7d4f0aa1682d026ef7632d120
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new file mode 100644
index 0000000000000000000000000000000000000000..d06ae35fdb440f1b65c32ebec69170122a432a40
--- /dev/null
+++ b/SunriseGame/Assets/UI/Panel.png.meta
@@ -0,0 +1,116 @@
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+  spriteExtrude: 1
+  spriteMeshType: 0
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 50
+  spriteBorder: {x: 14, y: 14, z: 14, w: 14}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 64
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 64
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: WebGL
+    maxTextureSize: 64
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/SunriseGame/Packages/manifest.json b/SunriseGame/Packages/manifest.json
index d6fc12167252b906eeac2395e3f6c28dbe8ba614..d35f3a54570ecdaeb7a3abdad69d267643aab936 100644
--- a/SunriseGame/Packages/manifest.json
+++ b/SunriseGame/Packages/manifest.json
@@ -1,6 +1,7 @@
 {
   "dependencies": {
     "com.unity.2d.animation": "3.2.5",
+    "com.unity.2d.ik": "2.0.2-preview.1",
     "com.unity.2d.pixel-perfect": "2.0.4",
     "com.unity.2d.psdimporter": "2.1.6",
     "com.unity.2d.sprite": "1.0.0",
diff --git a/SunriseGame/Packages/packages-lock.json b/SunriseGame/Packages/packages-lock.json
index c5cd498365fac53a65a261f992641204698ad254..e6b05f50b45afacd3320ed7265d4e1767ee103d8 100644
--- a/SunriseGame/Packages/packages-lock.json
+++ b/SunriseGame/Packages/packages-lock.json
@@ -20,6 +20,15 @@
       },
       "url": "https://packages.unity.com"
     },
+    "com.unity.2d.ik": {
+      "version": "2.0.2-preview.1",
+      "depth": 0,
+      "source": "registry",
+      "dependencies": {
+        "com.unity.2d.common": "2.0.2"
+      },
+      "url": "https://packages.unity.com"
+    },
     "com.unity.2d.path": {
       "version": "2.0.6",
       "depth": 1,
diff --git a/SunriseGame/SunriseGame.sln b/SunriseGame/SunriseGame.sln
index 6c9885434a62fbc2d611877615e6ea551ea07c1a..d3384d8ca57ee851359fd7784d8937cad200ead8 100644
--- a/SunriseGame/SunriseGame.sln
+++ b/SunriseGame/SunriseGame.sln
@@ -1,8 +1,10 @@
 
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -13,6 +15,10 @@ Global
 		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{E3E8DD0A-2904-AB6B-68D1-9B2F8FBE6B54}.Release|Any CPU.Build.0 = Release|Any CPU
+		{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{1ADEEB01-58F0-0DF0-8311-57D259E79BB0}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE