JackThreadedDriver.h 3.36 KB
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/*
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 Copyright (C) 2001 Paul Davis
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 Copyright (C) 2004-2008 Grame
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 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#ifndef __JackThreadedDriver__
#define __JackThreadedDriver__

#include "JackDriver.h"
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#include "JackPlatformPlug.h"
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namespace Jack
{

/*!
\brief The base class for threaded drivers. Threaded drivers are used with blocking devices.
*/

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class SERVER_EXPORT JackThreadedDriver : public JackDriverClientInterface, public JackRunnableInterface
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{

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    protected:
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        JackThread fThread;
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        JackDriver* fDriver;
        
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    public:

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        JackThreadedDriver(JackDriver* driver);
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        virtual ~JackThreadedDriver();

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        virtual int Open();
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        virtual int Open (bool capturing,
                     bool playing,
                     int inchannels,
                     int outchannels,
                     bool monitor,
                     const char* capture_driver_name,
                     const char* playback_driver_name,
                     jack_nframes_t capture_latency,
                     jack_nframes_t playback_latency) 
        {
            return -1;
        }
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        virtual int Open(jack_nframes_t buffer_size,
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                         jack_nframes_t samplerate,
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                         bool capturing,
                         bool playing,
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                         int inchannels,
                         int outchannels,
                         bool monitor,
                         const char* capture_driver_name,
                         const char* playback_driver_name,
                         jack_nframes_t capture_latency,
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                         jack_nframes_t playback_latency);
        virtual int Close();
  
        virtual int Process();
        virtual int ProcessNull();
    
        virtual int Attach();
        virtual int Detach();
     
        virtual int Read();
        virtual int Write();
    
        virtual int Start();
        virtual int Stop();

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        virtual bool IsFixedBufferSize();
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        virtual int SetBufferSize(jack_nframes_t buffer_size);
        virtual int SetSampleRate(jack_nframes_t sample_rate);
     
        virtual void SetMaster(bool onoff);
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        virtual bool GetMaster();
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        virtual void AddSlave(JackDriverInterface* slave);
        virtual void RemoveSlave(JackDriverInterface* slave);
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        virtual std::list<JackDriverInterface*> GetSlaves();
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        virtual int ProcessSlaves();
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        virtual int ClientNotify(int refnum, const char* name, int notify, int sync, const char* message, int value1, int value2);
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        virtual JackClientControl* GetClientControl() const;
        virtual bool IsRealTime() const;
   
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        // JackRunnableInterface interface
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        virtual bool Execute();
        virtual bool Init();
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};

} // end of namespace


#endif