JackMachServerChannel.h 2.18 KB
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/*
Copyright (C) 2004-2006 Grame  

This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#ifndef __JackMachServerChannel__
#define __JackMachServerChannel__

#include "JackChannel.h"
#include "JackThread.h"
#include "JackMachPort.h"
#include <map>

namespace Jack
{

class JackServer;
class JackEngine;

/*!
\brief JackServerChannel using Mach IPC.
*/

class JackMachServerChannel : public JackServerChannelInterface, public JackRunnableInterface
{

    private:

        JackMachPortSet fServerPort;    /*! Mach port to communicate with the server : from client to server */
        JackThread* fThread;			/*! Thread to execute the event loop */
        JackServer* fServer;
        std::map<mach_port_t, int> fClientTable;

        static boolean_t MessageHandler(mach_msg_header_t* Request, mach_msg_header_t* Reply);

    public:

        JackMachServerChannel();
        virtual ~JackMachServerChannel();

        int Open(JackServer* server);	// Open the Server/Client connection
        void Close();                   // Close the Server/Client connection

        JackEngine* GetEngine();
        JackServer* GetServer();

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		void ClientCheck(char* name, char* name_res, int options, int* status, int* result);
        void ClientOpen(char* name, mach_port_t* private_port, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientClose(mach_port_t private_port, int refnum);
        void ClientKill(mach_port_t private_port);
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        bool Execute();

        static std::map<mach_port_t, JackMachServerChannel*> fPortTable;
};

} // end of namespace

#endif