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GamesInConcert
gic-unity
Commits
f3d9daca
Commit
f3d9daca
authored
Apr 25, 2018
by
SimonP
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update Readme
parent
d9df4461
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README.md
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f3d9daca
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@@ -18,8 +18,8 @@ To sucessfully run the Unity project the following dependencies have to be insta
VR Mode is based on using a HTC Vive Headset and controllers.
*
[
Leap Motion Unity Library (Core Assets)
](
https://developer.leapmotion.com/unity/#116
)
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+ Hands Module
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+ Leap Motion Interaction Engine Module
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+ Hands Module
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+ Leap Motion Interaction Engine Module
From the Asset Store
*
[
Steam VR
](
https://assetstore.unity.com/packages/templates/systems/steamvr-plugin-32647
)
- The SteamVR Extention
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@@ -46,8 +46,8 @@ You should now have a working scene wothout any scripting errors.
### Setup
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Find the _Managers GameObject
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Select which role you want to play and which terrain you want to use.
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If you have no VR headset check the Mouse Mode checkbox as well.
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Select which role you want to play and which terrain you want to use.
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If you have no VR headset check the Mouse Mode checkbox as well.
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Hit the play button.
### How to play
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@@ -56,13 +56,15 @@ You should now have a working scene wothout any scripting errors.
*
Navigation can be done using standard wsad and mouse or by using the Vive Controllers (Touchpad klick).
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First Create an atom by opening the bagpack (Click on the ui or hit B on your keyboard)
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Grab one and drag it into the scene by using the "grab" buttons. (Mouse: Right-Click, ViveController: Grab)
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Grab one and drag it into the scene by using the "grab" buttons. (Mouse: Right-Click, ViveController: Grab)
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Now you can create music depending on your role.
**
Trees: Point to the floor and use the "action" button (Mouse: LeftClick, ViveController: Trigger)
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You can move the trees by grabbing the lower part of its cage.
**
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You can modify the trees by grabbing the upper part of its cage.
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Paint: Point towards the wall arround you and use the action button to paint.
**
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Use the UI to change the parameters of your stroke and paint modes.
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**Trees:**
Point to the floor and use the "action" button (Mouse: LeftClick, ViveController: Trigger)
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You can move the trees by grabbing the lower part of its cage.
*
You can modify the trees by grabbing the upper part of its cage.
*
**Paint:**
Point towards the wall arround you and use the action button to paint.
*
Use the UI to change the parameters of your stroke and paint modes.
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