The Main Repository for the Games in Concert Unity Project.
Games in concert is a SNF funded research project exploring the possibilities and implications of collaborative creativity in virtual environments.
To Run the Project you need to clone it, open the GicNetworkedGamesInConcert_SeparateTerrain scene and press play.
# Games In Concert (Unity Project)
# Games In Concert (Unity Project)
Games in concert is a SNF funded research project exploring the possibilities and implications of collaborative creativity in virtual environments.
Games in concert is a SNF funded research project exploring the possibilities and implications of collaborative creativity in virtual environments.
This is the Main Repository for the Unity3D part of the project. For the Max/MSP part please visit: (https://gitlab.zhdk.ch/GamesInConcert/gic-max)
## Getting Started
## Getting Started
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
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@@ -63,16 +57,25 @@ You should now have a working scene wothout any scripting errors.
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@@ -63,16 +57,25 @@ You should now have a working scene wothout any scripting errors.
***Paint:** Point towards the wall arround you and use the action button to paint.
***Paint:** Point towards the wall arround you and use the action button to paint.
* Use the UI to change the parameters of your stroke and paint modes.
* Use the UI to change the parameters of your stroke and paint modes.
## Compatibility:
The Project has been extensively tested on Windows 10 x64 but should also run on MaxOS (With minor modifications)
## Authors
## Authors
***Simon Pfaff** - *Concept, Framework and Shaders* - [Bleep-O-Matic](http://www.bleep-o-matic.com)
***Simon Pfaff** - *Concept, Framework and Shaders* - [Bleep-O-Matic](http://www.bleep-o-matic.com)
This project is licensed under the CC BY-SA 4.0 License - see the [LICENSE.md](LICENSE.md) file for details
This project is licensed under the CC BY-SA 4.0 License - see the [LICENSE.md](LICENSE.md) file for details
## Libraries Created dirung the project
* [OpusDotNet]https://github.com/ludos1978/OpusDotNet - Implementation of the Opus Codec in Unity3D
* NetXR Library - A comprehensive framework for VR networked interactions and data transfer in Unity3D - Coming Soon
## Acknowledgments
## Acknowledgments
*[ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - An awesome framework for procedural content generation in Unity by Daniil Basmanov. Thanks!
*[ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - An awesome framework for procedural content generation in Unity by Daniil Basmanov. Thanks!